Toa of Fire, Tahu is destined to wear the powerful golden armor and strike a blow for the freedom of two worlds. One of the six original Toa, Tahu has led his team of protectors ever since awakening in a pod off the shore of Mata Nui island. His fiery personality and impulsive tendencies have been tempered by time and experience. His leadership has helped save the lives of Matoran and Toa, and through many incarnations he has always stood up to the challenges facing him. His appearance and abilities were changed into that of a Toa Nuva when he and his team fell into energized protodermis, and then again for his mission in Karda Nui, where flight was necessary to complete his mission of opening the Codrex. Now, the Mask of Life has transformed him back to his original appearance so he can use the incredible power of the mysterious golden armor. He must wrestle the six pieces back from his enemies before it’s too late
Now wielding the elemental power of air, Gresh must use all his Glatorian skills to help defeat invaders from another universe. No longer a rookie, Gresh befriends Tahu and Takanuva and helps them understand Bara Magna. He is just in time to fight at Tahu’s side when Makuta unleashes his hordes of Rahkshi and Piraka on the unprepared citizens of Bara Magna. While his Glatorian comrades struggle valiantly to defend their villagers and themselves, Gresh pitches in to help Tahu find his golden armor – the only thing that can stop the invasion of his planet
Takanuva was once Takua, a Matoran of Light in Karda Nui, before going undercover on the island of Mata Nui. He was the first Chronicler, following around various Toa and recording their adventures. He managed to get into quite a few of his own adventures, until he found a special kanohi mask: the Mask of Light. While he and his friend Jaller, captain of the Ta-Koro guard and later a mighty Toa, searched for the rightful wearer of the Mask of Light, they battled Rahkshi and other menaces. Eventually, Takua realized he was the rightful wearer of the mask, so he put it on and became Takanuva, Toa of Light. Ever since, he has been helping the other Toa protect the Matoran workers, and fighting back against evil Makuta. Now, on the surface of Bara Magna, Takanuva helps Tahu and Gresh recover the scattered pieces of the golden armor. Will the awesome Toa of Light meet his match at last, or will he lead the Toa to victory on Bara Magna?
Defeated but not destroyed, the Skrall are ready to take revenge on Mata Nui, the Glatorian warriors, and the Agori villagers they protect. Once the undisputed masters of their village of Roxtus, the remaining Skrall roam the desert in search of victims. Skrall are arrogant, vicious, brutal, fear nothing and care about even less. They are incredibly skilled fighters, both with and without weapons. What they may lack in technique they make up for with sheer bludgeoning power and strength.
Warlord Nektann of the Skakdi race has allied with Makuta, and now leads his people in a fierce attack on this new world. The Skakdi armies, originally from the island of Zakaz, traveled to one of the Matoran universe’s southern islands, where they battled a small army of Rahkshi. While the Rahkshi held the upper hand at first, the Skakdi managed to decimate their opponents’ ranks. Nektann later decided to serve Makuta, and brought his small army to Bara Magna’s surface where they fight beside Rahkshi and rogue Skrall.
Weapon Of Bionicle
The Thornax launcher is the preferred missile weapon of Glatorian and bone hunters on Bara Magna. Durable, simple to operate and repair, it also has the advantage of being light and easy to carry on long treks across the desert. It is most frequently used to fire spiked Thornax fruit, which has proven to be quite a devastating type of ammunition.
There are three main categories of Thornax fruit:
“Green:” Thornax which are not yet ripe can be picked, softened by boiling, and eaten. Bone hunters make a particularly foul smelling and tasting Thornax stew.
Ripe: Mature Thornax have spikes and are rock-hard, making them very effective missiles in a fight.
Over-Ripe: Thornax allowed to ripen for too long in the desert heat can actually become explosive. While not illegal, their use is frowned upon in most village arenas. Explosive Thornax are allowed in battles in the Arena Magna of Atero.
Created by the Nynrah artisans on the island of Xia, the ghost blasters are capable of two functions. Those carried by the Makuta enable the user to take control of anything mechanical in a target for a limited period of time. A Toa struck by a blast would find all his mechanical parts under the control of his enemy!
The Toa Nuva’s blasters create ghostly fields of energy around a foe which can be manipulated by the firer. The field can be anything from a basic cube that traps the target to a claw or chains made of pure energy. Since part of the energy is light, the Makuta are especially vulnerable to this weapon